I have been working on making a video game, and wanted an excuse to do some procedural world generation. Procedural generation of some kind is a part of a lot of the games that I like to play, and it seems to be what the cool kids are doing nowadays. This is a collection of links on procedural programming, and how I'm working through my ignorance to better understand it.I'm never ignorant while I'm still ignorant. That's probably why, absently mindedly, I spent ~2 hours searching the internet for "procedural world generation" and not finding the tools or the code...
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